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Mikros Animation at Siggraph 2024

For over 50 years, the SIGGRAPH conference has been a home to a global community of computer graphics and interactive techniques innovators whose creativity and imaginative spirit are the catalysts for advancement and change.

8 July 2024
SIGGRAPH 2024 is a premier event where every piece of content, whether submitted or invited, is carefully selected by experts with the goal of creating the most inspiring experience for attendees.

Held both in Denver and online from July 28 to August 1, SIGGRAPH 2024 invites participants to help build a more desirable future through excellence in computer graphics. This edition offers the global community a top-tier experience through the in-person conference in Denver and online access, celebrating contributions to the advancement of computer graphics and interactive techniques, and the betterment of the world around us.

This year, Mikros Animation is proud to announce that three of its contents have been selected by the experts at SIGGRAPH 2024. The selected works include two talk sessions and a production session, all centered around the film Teenage Mutant Ninja Turtles: Mutant Mayhem. These sessions will showcase the innovative techniques and creative processes behind the making of the film, highlighting Mikros Animation’s commitment to excellence in the field of computer graphics and animation.

Talk Sessions

Crowdabunga! The Crowd Challenges of TMNT: Mutant Mayhem
Tuesday, 30 July / 10:45am – 11:07am MDT

To deliver believable and directable crowds for “Teenage Mutant Ninja Turtles: Mutant Mayhem”, the teams at Mikros Animation had to think of new approaches for the crowd department to populate dozens of shots while matching the animation and visual style of the show.

With Brian Gossart, CG Supervisor – Mikros Animation and Nicolas Chaverou – Golaem

How to Control Mayhem: The Painted Look of Hair on TMNT
Tuesday, 30 July / 11:07am – 12:15pm MDT

“TMNT Mutant Mayhem” (2023) aimed for a hand-crafted 2D look that was especially challenging for the look and feel of the groom. We developed a layered system that combined modeled geometry, curves, a stylized surfacing, rendering, and lighting approach to seamlessly integrate the groom in the rendering scenes.

With Brian Gossart, Olivier Pierre, Anne-Claire Leroux and Gregory Coelho

Production session

Oozing Hand Crafted 2D Illustration Into a 3D Ninja Turtle World
Wednesday, 31 July / 11:15am – 12:15pm MDT

Building the stylization at each step gave the director a strong vision for the graphic quality of the assets and lighting out of render before the finalization of shots in compositing. All of these techniques were developed to give the best artistic leverage to each department, to add artistic and show specific features… and ultimately to create a hand-crafted feel.


With Jacques Daigle, Animation Director – Mikros Animation
Brian Gossart, CG Supervisor – Mikros Animation
Olivier Mitonneau, CG Supervisor – Mikros Animation

Siggraph 2024