Mikros Animation Montreal is currently working on various full CG feature films, including two confidential projects. We are looking for character modeling artists, with a specialty “face shapes” to join our teams!        

Job Description

Under the supervision of the Character Supervisor and Modeling Character Lead, the character modeling artist provides a 3D model based on references sent by the client. The production of these models is done in accordance with the internal technical workflow and the artistic vision established on the project.     


  • Model 3D Characters in accordance with production processes and deadlines 
  • Create Facial Shapes using a rig template via BCS   
  • Optimize various assets while respecting the artistic line of the project 
  • Organize your work and prepare the elements of presentation for validation 
  • Perform the corrections requested by the Supervisor/Lead with an analytical mind 


Skills and experience required… 

  • MAYA expertise 
  • Ability to work consistently and neatly in the topology arrangements of subsequent character distortions 
  • Have a keen sense of anatomy, character design, 3D, proportions and mechanical functionality of characters, especially on the facial  
  • Previous experiences in this position on animated feature films, animated television series and/or VFX feature films  

Additionnal assets:    

  • Comfortable with Linux environment  
  • Know about the BCS plug-in (internal training is possible) 
  • Pre-requisite in rigging (deformers, paint skin/cluster, controller manipulation…) 
  • Experience with Z-BRUSH  
  • Comfortable in an English-speaking work environment    

Salary & Contract

  • Location: Montreal 
  • Contract: Fixed-term contract
  • Compensation: according to profile
  • Start date: ASAP


→ Apply for this position

Mikros Animation subscribes to the principle of equality and diversity in the workplace.